1911

"A classic American pistol, these babies are powerful, if old. They've got more power that than a Spider crazed Komodo Dragon, pardon my French, but lack in several departments. But the .45 ACP has enough recoil to make it a good learner's handgun."-Welcome To Rook Islands Journal Entry

Tags: Mechanical, Single Hand, Handgun

The 1911 is a classic handgun that is powerful and reliable but not a great weapon to carry on the field due to its somewhat slow reload, mediocre accuracy and mediocre rate of fire. It also has only 8 rounds in a magazine by default, making it a bit hard to use as with a 'make the bullets count' play style, and also has only a 10% critical rating.

It is the standard starting weapon for both Shadow and Crafter. It is otherwise unlocked in its used (-10 reliabilty) state when you reach the first town.

It has a signature variant called The Noob, which has an intergrated Suppressor (Silent), Laser Dot (+5 Accuracy), Large Mags (+4 Rounds) and a bonus 1 to RPS. It has a metal inscription, "You ded boii!" etched onto it.

Upgrades
Manuals:
 * Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
 * Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

Ammunition:
 * Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

Specs
Hands: One Handed, +5 Accuracy with two hands.

Ammunition: .45 ACP, Armor Piercing .45 ACP with Armor Piercing Upgrade.

Attachments:

Sights-
 * Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
 * Red Dot Sight (+10 Accuracy)
 * Holo-Sight (+5 Accuracy, +5m Effective Range)

Barrel-
 * Silencer (Silent, -2 Damage, -2m Effective Range