A.J.M. 9

"Oh my god! These guns are amazing! Sure, the recoil is a bit more than usual, but its awesome! They could knock over a heavy in 2-3 bursts like a crazed buffalo, pardon my French."-Welcome To Rook Islands Journal Entry

Tags: Mechanical, Single Handed, Handgun

An advanced weapon that can deal with several different scenarios, the A.J.M.9 is a versatile weapon that anyone would like to carry at their side.

It has a special upgrade called 5.56 mm Chambering that allows it to use 5.56 mm rounds instead of its standard 9mm rounds, increasing damage by 10 and armor piercing by 5, but reducing accuracy by 18.

Upgrades
Manuals:
 * Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
 * Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

Ammunition:
 * Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.
 * 5.56mm Chambering- 5.56mm rounds, +10 Damage, +5 Armor Piercing, -18 Accuracy.

Specs
Hands: One Handed, +5 Accuracy with two hands.

Ammunition: 9mm/5.56mm, Armor Piercing 9mm/55.6mm with Armor Piercing Upgrade.

Attachments:

Sights-
 * Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
 * Red Dot Sight (+10 Accuracy)
 * Holo-Sight (+5 Accuracy, +5m Effective Range)
 * Optical Sight (+8 Accuracy, +8m Effective Range)

Barrel-
 * Silencer (Silent, -2 Damage, -2m Effective Range)

Magazine-
 * Dual Mag (+1.3 s Reload, +8 Rounds)
 * Extended Mag (+4 Rounds)
 * Quick Load Mag (-1.8 s Reload, -1 Round)
 * Light Mag (-0.3s Reload)

Underbarrel-
 * Laser Dot (+2 Accuracy)
 * Flashlight (+6m cone illumination)
 * Thermal Tracker (3 Shots) (-5 Accuracy, Enemies once hit can be seen on GPS for 3 hours)